package com.luckcoder.relax.games.service.impl;

import com.baomidou.mybatisplus.core.conditions.query.LambdaQueryWrapper;
import com.baomidou.mybatisplus.core.toolkit.Wrappers;
import com.baomidou.mybatisplus.extension.plugins.pagination.Page;
import com.luckcoder.relax.games.domain.RelaxUserAchievement;
import com.luckcoder.relax.games.domain.bo.RelaxUserAchievementBo;
import com.luckcoder.relax.games.domain.vo.RelaxUserAchievementVo;
import com.luckcoder.relax.games.mapper.RelaxUserAchievementMapper;
import com.luckcoder.relax.games.service.IRelaxUserAchievementService;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.dromara.common.core.utils.MapstructUtils;
import org.dromara.common.core.utils.StringUtils;
import org.dromara.common.mybatis.core.page.PageQuery;
import org.dromara.common.mybatis.core.page.TableDataInfo;
import org.springframework.stereotype.Service;

import java.util.Collection;
import java.util.List;
import java.util.Map;

/**
 * 用户游戏成就Service业务层处理
 *
 * @author zhanghao
 * @date 2025-09-10
 */
@Slf4j
@RequiredArgsConstructor
@Service
public class RelaxUserAchievementServiceImpl implements IRelaxUserAchievementService {
    
    private final RelaxUserAchievementMapper baseMapper;
    
    /**
     * 查询用户游戏成就
     *
     * @param achievementId 主键
     * @return 用户游戏成就
     */
    @Override
    public RelaxUserAchievementVo queryById(Long achievementId) {
        return baseMapper.selectVoById(achievementId);
    }
    
    /**
     * 分页查询用户游戏成就列表
     *
     * @param bo        查询条件
     * @param pageQuery 分页参数
     * @return 用户游戏成就分页列表
     */
    @Override
    public TableDataInfo<RelaxUserAchievementVo> queryPageList(RelaxUserAchievementBo bo, PageQuery pageQuery) {
        LambdaQueryWrapper<RelaxUserAchievement> lqw = buildQueryWrapper(bo);
        Page<RelaxUserAchievementVo> result = baseMapper.selectVoPage(pageQuery.build(), lqw);
        return TableDataInfo.build(result);
    }
    
    /**
     * 查询符合条件的用户游戏成就列表
     *
     * @param bo 查询条件
     * @return 用户游戏成就列表
     */
    @Override
    public List<RelaxUserAchievementVo> queryList(RelaxUserAchievementBo bo) {
        LambdaQueryWrapper<RelaxUserAchievement> lqw = buildQueryWrapper(bo);
        return baseMapper.selectVoList(lqw);
    }
    
    private LambdaQueryWrapper<RelaxUserAchievement> buildQueryWrapper(RelaxUserAchievementBo bo) {
        Map<String, Object> params = bo.getParams();
        LambdaQueryWrapper<RelaxUserAchievement> lqw = Wrappers.lambdaQuery();
        lqw.orderByAsc(RelaxUserAchievement::getAchievementId);
        lqw.eq(bo.getUserId() != null, RelaxUserAchievement::getUserId, bo.getUserId());
        lqw.eq(bo.getGameId() != null, RelaxUserAchievement::getGameId, bo.getGameId());
        lqw.eq(StringUtils.isNotBlank(bo.getGameCode()), RelaxUserAchievement::getGameCode, bo.getGameCode());
        lqw.eq(StringUtils.isNotBlank(bo.getAchievementType()), RelaxUserAchievement::getAchievementType, bo.getAchievementType());
        lqw.like(StringUtils.isNotBlank(bo.getAchievementName()), RelaxUserAchievement::getAchievementName, bo.getAchievementName());
        lqw.eq(StringUtils.isNotBlank(bo.getAchievementDesc()), RelaxUserAchievement::getAchievementDesc, bo.getAchievementDesc());
        lqw.eq(bo.getAchievementValue() != null, RelaxUserAchievement::getAchievementValue, bo.getAchievementValue());
        lqw.eq(bo.getUnlockTime() != null, RelaxUserAchievement::getUnlockTime, bo.getUnlockTime());
        lqw.eq(StringUtils.isNotBlank(bo.getIsUnlocked()), RelaxUserAchievement::getIsUnlocked, bo.getIsUnlocked());
        return lqw;
    }
    
    /**
     * 新增用户游戏成就
     *
     * @param bo 用户游戏成就
     * @return 是否新增成功
     */
    @Override
    public Boolean insertByBo(RelaxUserAchievementBo bo) {
        RelaxUserAchievement add = MapstructUtils.convert(bo, RelaxUserAchievement.class);
        validEntityBeforeSave(add);
        boolean flag = baseMapper.insert(add) > 0;
        if (flag) {
            bo.setAchievementId(add.getAchievementId());
        }
        return flag;
    }
    
    /**
     * 修改用户游戏成就
     *
     * @param bo 用户游戏成就
     * @return 是否修改成功
     */
    @Override
    public Boolean updateByBo(RelaxUserAchievementBo bo) {
        RelaxUserAchievement update = MapstructUtils.convert(bo, RelaxUserAchievement.class);
        validEntityBeforeSave(update);
        return baseMapper.updateById(update) > 0;
    }
    
    /**
     * 保存前的数据校验
     */
    private void validEntityBeforeSave(RelaxUserAchievement entity) {
        //TODO 做一些数据校验,如唯一约束
    }
    
    /**
     * 校验并批量删除用户游戏成就信息
     *
     * @param ids     待删除的主键集合
     * @param isValid 是否进行有效性校验
     * @return 是否删除成功
     */
    @Override
    public Boolean deleteWithValidByIds(Collection<Long> ids, Boolean isValid) {
        if (isValid) {
            //TODO 做一些业务上的校验,判断是否需要校验
        }
        return baseMapper.deleteByIds(ids) > 0;
    }
}
